Way Forward Forum is a one-day summit held in Oulu, the hometown of Hill Climb Racing. Now in its third edition, we are welcoming attendees from indie innovators and major studio leads to investors, publishers, and platform reps.
As its name implies, Way Forward Forum offers a forum to present and discuss each participant’s challenges and difficulties along with solutions and ways forward.
The event consists of keynotes, panels and roundtables as well as plenty of chances for free-form chitchat. And, of course, one epic afterparty!
This time, the main theme of Way Forward Forum is Creativity.
Oulu is the European Capital of Culture in 2026. This means that the town is buzzing with events to enjoy during your stay. Also, in June, the sun shines almost throughout the night here!
See you in Oulu June 5th!
The tickets are free but limited in numbers!
Did you get an e-mail with a very special invite to Way Forward Forum 2026? Great!
Just sign up with the button below and insert the passcode in your invite e-mail.
Did you not get an invite but are very eager to attend?
Join our waiting list from the button below, and we'll get in touch if a spot becomes available!
The programme will be updated as the event approaches. Stay tuned!
9:30 – 10:00 | Grab your badge and morning coffee
10:00 – 10:15 | Event kickoff with your host, Daniel Fischer from Fingersoft
10:15 – 11:00 | Keynote: Petri Hyökyranta, Metacore
11:00 – 11:45 | Keynote: Anton Sokolov, GameRefinery
11:45 – 12:00 | Wrap up morning sessions, info about afternoon
12:00 – 13:00 | Refuel break (free lunch!)
13:00 – 15:15 | Choose your mode: Growth track / Creativity track
Growth track
13:00 – 13:45 | Keynote: Božo Janković, GameBiz Consulting
13:45 – 14:30 | Keynote: Robert Magyar, Fingersoft
14:30 – 15:15 | Panel: Ad monetization - Denise Farrelly, Google AdMob; Ulla Sarkki, Rovio; Oona Karppinen, Fingersoft; Moderated by Peggy Anne Salz, MobileGroove
Creativity track
13:00 – 13:45 | Keynote: To be announced soon
13:45 – 14:30 | Keynote: Sonja Ängeslevä, Phantom Gamelabs
14:30 – 15:15 | Panel: New games - Natasha Skult, MiTale; Jonne Taivassalo, Espoo Game LAB; Juho Wallen, Fingersoft
15:15 – 15:45 | Afternoon coffee break
15:45 – 16:45 | Interactive final battle with John Wright, Turborilla
16:45 – 17:00 | Finish line: Closing remarks
18:00 | Party on: Official afterparty starts at Voimala
Here's an intro to some of our stellar speakers - with still more to come!

Head of Ad Monetization, GameBiz Consulting
Božo is a seasoned industry professional with ten years of experience in the mobile app industry. Together with his team, he has consulted studios such as Wargaming, Goodgame Studios, Space Ape Games, First Touch Games and many others, helping them maximize ad revenue and improve user experience with ads.

Ad Monetization Specialist, Fingersoft
Oona Karppinen is an Ad Monetization Specialist at Fingersoft with over five years of experience in mobile gaming. She focuses on building balanced, data-driven ad strategies that support both the game’s sustainability and a fair, high-quality experience for players.

Ads Business Lead, Rovio
I serve as the Ads Business Lead at Rovio, bringing over a decade of experience within this industry. Beyond my focus on Mobile games and Ad Monetisation, my personal interests often take me outdoors, particularly hiking or snorkeling. I prioritize efficiency and hate waiting - I'm ready for action in any situation.
Producer, Fingersoft
Daniel Fischer is Producer at Fingersoft. Has worn quite a few hats over his career within the games industry and has witnessed the growth and climb of the company from 30 people to over 100. Current Vice Chair of The Finnish Game Developers’ Association and former board member of IGDA Finland.

Senior Producer, Fingersoft
Juho Wallen is a producer with 12 years in the games industry, leading prototyping and rapid game testing at Fingersoft. Moving from the large-scale LEGO Hill Climb Adventures project, he now focuses on helping the team launch small games to real audiences—searching for the next big hit.

CEO, Phantom Gamelabs
Sonja is the CEO of Phantom Gamelabs, and a board member at Remedy Entertainment. She has built game developer communities as well as software and game companies.
Growth Lead, Fingersoft
Over the past 9 years, Robert Magyar has been helping mobile games grow by combining data science with hands-on product thinking. Robert has had the chance to contribute to top titles across different genres, using insights from millions of players to improve monetization and player experience.

CTO, Metacore
Petri Hyökyranta is the CTO at Metacore, the company behind the global hit Merge Mansion. With decades of experience, Petri has an exceptional background in building and scaling global hit games at companies such as Rovio and Small Giant Games. At Metacore, he leads the company’s game technology, focusing on developing common tools and scalable tech foundations.

CEO, MiTale
Dr. Natasha Skult is the CEO & Creative Director of MiTale, a game development company from Finland focusing on narrative-driven experiences and gamification. She is an active member of the Finnish and international games industry as a Chair-Emeritus of IGDA.org. Besides industry work, she is active in academic research on interactive storytelling with quantum computing and teaches courses in game design and game (digital) art production at University of Turku.
Founder, MobileGroove
Peggy Anne Salz is recognized as one of the leading experts shaping the mobile world. As a journalist, analyst, consultant, in-demand online talent and founder of MobileGroove—a top 50 ranked destination providing strategic content marketing to the global mobile industry and mentoring and consulting to tech start-ups—Peggy produces webinars, podcasts, and video shows to educate marketers on the latest mobile and app trends, customer engagement and experience, and how brands and businesses can grow sustainably through values-driven marketing and CX innovation.
CEO, Turborilla
John Wright has spent over 15 years building, scaling, and operating games businesses, with deep expertise in growth, monetisation, and long-term sustainability. He is currently CEO of Turborilla, the studio behind the Mad Skills franchise (250M+ downloads), where he focuses on scaling the business and expanding the brand. Previously, he was VP of Mobile Games at Kwalee (1B+ downloads) and founding VP of Operations at Luna Labs (acquired by ironSource and Unity), he now also advises and invests in gaming companies.

Espoo Game LAB Master
Taivassalo is a senior advisor of game industry and LAB Master of the Espoo Game LAB – novel City of Espoo and EU funded incubator and accelerator program that carries the genes of vastly successful Oulu Game Lab. Taivassalo has broad background of professional game development as a game designer and producer, but also from regional development and entrepreneurship. On volunteer side Taivassalo is jamtivist, captain of the Jambike, seasoned IGDA volunteer, hub founder and active board member of IGDA Finland.
Date: June 5th 2026
Time: 9:30 am - 5 pm
Place: Voimala 1889, Kasarmintie 1, 90100 Oulu
Feel inspired and nourished throughout the day:
Special rates are available at two partner hotels for stays on June 4–6, 2026.
Lapland Hotels Oulu
From 129 €/night (single) and 149 €/night (double).
Includes breakfast and access to saunas and pool.
Booking code: ALLWAYFORWARD
Book: online, +358 8 881 1110, or oulu@laplandhotels.com
Original Sokos Hotel Arina
From 135 €/night (single) and 155 €/night (twin).
Includes breakfast and evening sauna.
Booking code: BWAYFORWARD
Book: online, +358 8 312 3111, or sales.oulu@sokoshotels.fi
Want to know what you get to experience? Check out what happened in last time.